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Lieber Besucher, herzlich willkommen bei: DawnofWar.de | GetYourRiotGear - Deutschlands größte Fansite zur Warhammer 40k - Dawn of War Reihe und Warhammer 40k - Space Marine. Falls dies dein erster Besuch auf dieser Seite ist, lese dir bitte die Hilfe durch. Dort wird dir die Bedienung dieser Seite näher erläutert. Darüber hinaus solltest du dich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutze das Registrierungsformular, um dich zu registrieren oder informiere dich ausführlich über den Registrierungsvorgang. Falls du dich bereits zu einem früheren Zeitpunkt registriert hast, kannst du dich hier anmelden.

Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

1

Sonntag, 12. Juni 2011, 20:29

Dawn of War 2 Stürtz gleich nach erster Misson ab!

Hallo Liebe Communtiy,

mein spiel stürzt ab bei der ersten misson gleich darauf folgt ein crash-repot!
Hier mal meine Hardware:

HARDWARE
* Mainboardname : Asus M4N68T, AM3
* Mainboardchipsatz nvidia nFroce 630a
* CPU : AMD Phenom II X6 1075T - 6 - 3,00 Mhz
* Grafikkarte nvidia Gefroce GTX 550 Ti
* Arbeitsspeicher 8192 MB Kingston
* Soundsystem 5.1 Soundsystem



SOFTWARE
* Betriebssystem Windows 7
* Grafiktreiber wie genau er heißt weiß ich nicht aber ich habe ihn gestern erst aktualierst von nivida
* Soundtreiber weiß nicht und weiß auch nicht wie ich ihn finde .. wenn er gebraucht braucht kurz hilfe dabei :/
* DirectX 9.0c
* Spiel Version auch erst letzten aktualierst :)



Auftretende Fehler

Das spiel schiermt mit Crash Report nach der Ersten Kampange ab!
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Imbaer

Forenbär

Dabei seit: 25. Februar 2005

Beiträge: 11 062

Geschlecht: Männlich

Wohnort: Österreich

DoW III Lieblingsrasse: Space Marines

12 Auszeichungen

2

Sonntag, 12. Juni 2011, 21:29

warnings.log wäre nicht schlecht (Details siehe Threadvorlage).
:imbaer:
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Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

3

Sonntag, 12. Juni 2011, 22:03

einmal die logs

19:55:31.81 -- DOW2 Warnings Log --
19:55:31.81 c:\spiele\steam\steamapps\common\dawn of war 2\dow2.exe started at 2011-06-12 19:55
19:55:31.81 OS NT 6.1, 8192 MB Physical Memory, 6059 Mb Physical Available, 3308 Mb Virtual Available
19:55:31.81 RUN OPTIONS: -logs
19:55:31.81 WORKING DIR: 'c:\spiele\steam\steamapps\common\dawn of war 2'
19:55:31.81 USER: 'PC'
19:55:31.97 MOD -- Initializing mod 'DOW2', version '2.6.0', locale 'german'.
19:55:32.00 APP - Multi-threading Enabled
19:55:32.00 XTHREAD: Detected 6 core(s) with 6 hardware thread(s)
19:55:32.00 ParentalControls: Games Explorer found.
19:55:32.00 ParentalControls: Module found.
19:55:32.02 ParentalControls: Dawn of War II IGameExplorer::VerifyAccess() call succeeded (0x00000001).
19:55:32.02 ParentalControls: Dawn of War II access granted.
19:55:32.06 NetworkManager::Create - creating network manager
19:55:33.64 Transport::Connection request to live://255.255.255.255,0.0.0.0?port=1001?mac=AAAAAAAA?abOnline=AAAAAAAAAAAAAAAAAAAAAAAAAAA=?XnKid=AAAAAAAAAAA=?XnKey=AAAAAAAAAAAAAAAAAAAAAA==
19:55:33.64 Transport::Connection request to live://0.0.0.1,0.0.0.0?port=1000?mac=AAAAAAAA?abOnline=AAAAAAAAAAAAAAAAAAAAAAAAAAA=?XnKid=AAAAAAAAAAA=?XnKey=AAAAAAAAAAAAAAAAAAAAAA==
19:55:33.64 MessageInternal::CreateChannel: Created channel GSTP
19:55:33.64 Net::ThreadFunction - Entering network thread function...
19:55:33.64 Session::Initialize - info, initializing session object, using threads.
19:55:33.64 Transport::Connection request to live://255.255.255.255,0.0.0.0?port=1001?mac=AAAAAAAA?abOnline=AAAAAAAAAAAAAAAAAAAAAAAAAAA=?XnKid=AAAAAAAAAAA=?XnKey=AAAAAAAAAAAAAAAAAAAAAA==
19:55:33.64 AutomatchInternal: Instantiating
19:55:33.64 PartyInternal: Instantiating
19:55:33.64 MessageInternal::CreateChannel: Created channel PRTY
19:55:33.64 MessageInternal::CreateChannel: Created channel QCKM
19:55:33.64 Session::Initialize - info, initializing session object, using threads.
19:55:33.64 Transport::Connection request to live://255.255.255.255,0.0.0.0?port=1001?mac=AAAAAAAA?abOnline=AAAAAAAAAAAAAAAAAAAAAAAAAAA=?XnKid=AAAAAAAAAAA=?XnKey=AAAAAAAAAAAAAAAAAAAAAA==
19:55:33.65 MessageInternal::CreateChannel: Created channel STEM
19:55:33.65 GAME -- Dawn of War 2, EXE Version: 2.6, Build 5628
19:55:33.98 Detected Device Vendor:0x10DE DeviceID:0x1244, Product:0x0008, Version:0x0011, Subversion:0x000C, Build:7533
19:55:34.01 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh.
19:55:34.01 VIDEO -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 550 Ti
19:55:34.01 VIDEO -- Driver Vendor = 0x10DE Device = 0x1244 SubSys = 0x15563842 Rev = 0x00A1
19:55:34.01 VIDEO -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000C Build = 0x1D6D (7533)
19:55:34.01 VIDEO -- Driver GUID = {D7B71E3E-5104-11CF-9F46-5A351FC2C535}
19:55:34.01 VIDEO -- No previous resultion setting found, detected resolution <1280>x<1024>
19:55:35.78 VIDEO -- Detected Display Video Memory [4065 MB]
19:55:35.78 VIDEO -- 64bit OS Detected
19:55:35.78 VIDEO - NVIDIA card version [65552], memory, dedicated [1024 MB], system [0 MB], shared [3071 MB]
19:55:35.78 VIDEO -- Dedicated Video Memory [1024 MB]
19:55:35.78 VIDEO -- Graphics Card Memory [1024 MB] Texture Memory Available [4050 MB].
19:55:35.78 RTREF - Creating RenderTarget <worldscene render target>
19:55:35.78 RTREF - Found Reservation
19:55:35.79 RTREF - Creating RenderTarget <depth pre-pass render target>
19:55:35.79 RTREF - Found Reservation
19:55:35.79 RTREF - Creating RenderTargetTexture worldscene render target texture
19:55:35.79 RTREF - Found RTT Reservation
19:55:35.79 RTREF - Creating RenderTargetTexture post process bright pass texture
19:55:35.79 RTREF - Found RTT Reservation
19:55:35.79 RTREF - Creating RenderTargetTexture depth pre-pass render target texture
19:55:35.79 RTREF - Found RTT Reservation
19:55:35.79 VIDEO - Using shader profile 'sm3'
19:55:35.79 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx.
19:55:35.79 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx.
19:55:35.80 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx.
19:55:35.96 VIDEO -- Texture Memory Start Device Reset: Video [1024MB] Total [4050MB] Available [4029MB] Used [21MB].
19:55:35.99 VIDEO -- Texture Memory End Device Reset: Video [1024MB] Total [4050MB] Available [4024MB] Used [26MB].
19:55:36.20 RTREF - Creating RenderTarget <shadow texture dummy>
19:55:36.75 SOUND -- FMOD System Initializing...
19:55:36.76 SOUND -- Speaker output configuration set to Stereo
19:55:36.80 SOUND -- FMOD System Initialized on device Lautsprecher (VIA High Definition Audio).
19:55:37.00 Largest sent is now 56
19:55:37.02 SOUND -- SIR Filter 1 initialized
19:55:37.02 SOUND -- SIR Filter 2 initialized
19:55:37.02 SOUND -- Initializing ...
19:55:37.02 SOUND -- 96 voices selected, using 96 LOD settings
19:55:37.15 SOUND -- Initialization completed!
19:55:37.16 1 GameObj::m_loadState = LOAD_None
19:55:37.16 GAME -- Beginning FE
19:55:37.17 starting fe
19:55:37.17 ScaleformFrontEnd - Loading Front End
19:55:38.03 starting fe done
19:55:38.03 APP -- Resetting fp control word.
19:55:38.07 HttpRequestAsync::Initialization - sending 0 bytes to dow2stats.relic.com///reports/get_statslevel.php?name=DOW2
19:55:50.79 XNetGetTitleXnAddr changed our reporting address
19:56:01.97 LiveAccountService:OnSignInChanged, clearing profile settings.
19:56:01.97 OnLogin: no previous login, auto selecting profile not required
19:56:02.09 OnConnect: successful connection established, enabling reconnect
19:56:02.09 OnConnect: this wasnt a reconnect, no need for autologin
19:56:02.24 Profile [00090000:05a47273] selected on controller#0
19:56:02.24 LastStandManager -- Connect/SelectProfile -- Begin Loading.
19:56:02.34 LiveGetProfileSettingsAsync - setting profile settings.
19:56:02.70 LastStandManager -- Load StatsData Success.
19:56:02.96 LiveGetUserTitleData::OnComplete: success=1, error=0x00000000
19:56:02.96 LastStandManager -- Begin GetUserTitleData.
19:56:02.96 LastStandManager -- Processing.
19:56:02.96 LastStandManager -- UserTitleData Event Successful.
19:56:03.01 LastStandManager -- Load UserTitleData Success.
19:56:03.01 LastStandManager -- End GetUserTitleData.
19:56:03.62 LastStandManager -- Load RankData Success.
19:56:33.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:57:34.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:58:35.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:58:38.87 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0.
19:58:38.87 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1.
19:58:38.87 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2.
19:58:38.87 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3.
19:58:38.88 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4.
19:58:40.41 PBGM Loaded in 3.807000 seconds.
19:58:40.56 GAME -- Using player profile PC-PC
19:58:44.63 FactoryT - CreateForm transition_movie
19:58:44.64 FactoryT - CreateForm main_menu
19:58:44.64 VIDEO -- Texture Memory Before Shrink Memory: Video [1024MB] Total [4050MB] Available [3981MB] Used [69MB].
19:58:44.72 VIDEO -- Texture Memory Before Shrink Memory: Video [1024MB] Total [4050MB] Available [3987MB] Used [63MB].
19:58:44.75 RTREF - Creating RenderTarget <worldscene render target>
19:58:44.75 RTREF - Found Reservation
19:58:44.75 RTREF - Reservation is available, allocating
19:58:44.75 RTREF - Creating RenderTargetTexture WorldScene render target texture
19:58:44.75 RTREF - Found RTT Reservation
19:58:44.75 RTREF - RTT Reservation is Avaliable! Allocating!
19:58:44.75 RTREF - Creating RenderTargetTexture FronEndVis render target
19:58:44.75 RTREF - Creating RenderTargetTexture Post Process bright pass texture
19:58:44.75 RTREF - Found RTT Reservation
19:58:44.75 RTREF - RTT Reservation is Avaliable! Allocating!
19:58:44.75 RTREF - Creating RenderTargetTexture Post Process blur texture 1
19:58:44.75 RTREF - Creating RenderTargetTexture Post Process blur texture 2
19:58:44.75 RTREF - Creating RenderTargetTexture Post Process blur texture 3
19:58:44.75 RTREF - Creating RenderTargetTexture Post Process blur texture 4
19:58:44.99 FactoryT - CreateForm news
19:58:45.10 LiveGetNewsAsync::Initialization - download [server:dow2news.relic.com], [path:/relic/dow2/news/german.xhtml]
19:58:45.15 HttpRequestAsync::Initialization - sending 0 bytes to dow2news.relic.com///relic/dow2/news/german.xhtml
19:58:50.94 LiveGetNewsAsync::InProgress - retval [response:4294967246]
19:58:50.94 LiveNewsService::ParseData - begin parse
19:58:50.94 LiveNewsService::ParseDataEndElement - item [level:3], [category:], [title:Dawn of War II: Retribution Beta!], [id:DOW2-en-TheLastStand], [date:February 8, 2011], [image:generic/fe/main_menu/news_chaos_rising]
19:58:50.94 LiveNewsService::ParseDataEndElement - item [level:3], [category:], [title:Chaos Rising - Neuigkeiten zur Veröffentlichung:], [id:DOW2-en-TheLastStand], [date:March 11, 2010], [image:generic/fe/main_menu/news_chaos_rising]
19:58:50.94 LiveNewsService::ParseDataEndElement - item [level:3], [category:], [title:Erstellen Sie Ihre eigenen Karten!], [id:DOW2-de-CustomIcons], [date:2. Juli 2009 16:03:07 -0400], [image:generic/fe/main_menu/news_worldbuilder]
19:58:50.94 LiveNewsService::ParseDataEndElement - item [level:3], [category:update], [title:], [id:DOW2-en-NewFeatures], [date:], [image:]
19:58:50.94 LiveNewsService::ParseDataEndElement - channel [level:2], [date:2. Juli 2009 18:18:41 -0400]
19:58:50.94 LiveNewsService::ParseData - completed [status=1], [error=0,(null)], [lastBuildDate=2. Juli 2009 18:18:41 -0400]
19:59:36.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
20:00:37.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
20:01:38.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
20:02:31.44 RTREF - Releasing RenderTarget
20:02:31.64 VIDEO -- Texture Memory Start Device Reset: Video [1024MB] Total [4050MB] Available [4050MB] Used [0MB].
20:02:31.67 VIDEO -- Texture Memory End Device Reset: Video [1024MB] Total [4050MB] Available [3980MB] Used [70MB].
20:02:31.73 RTREF - Creating RenderTarget <depth pre-pass render target>
20:02:31.73 RTREF - Found Reservation
20:02:31.73 RTREF - Reservation is available, allocating
20:02:31.73 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture
20:02:31.73 RTREF - Found RTT Reservation
20:02:31.73 RTREF - RTT Reservation is Avaliable! Allocating!
20:02:35.07 GameApp::ShutFrontEnd
20:02:35.07 MessageInternal::CreateChannel: Created channel PPGM
20:02:35.07 ShutdownFrontEnd-- FE_ShutdownQuit.
20:02:35.07 GAME -- Ending FE
20:02:35.07 ScaleformFrontEnd - Unloading Front End
20:02:35.10 RTREF - Releasing RenderTarget
20:02:35.10 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
20:02:35.10 RTREF - Found Matching RenderTarget, ref count is <2>
20:02:35.10 RTREF - Releasing Matching RenderTarget
20:02:35.10 RTREF - Found Reserved RTT By Name <worldscene render target texture>
20:02:35.10 RTREF - Found Matching RTT, ref count is <2>
20:02:35.10 RTREF - Releasing Matching RTT
20:02:35.10 RTREF - Found Reserved RTT By Name <post process bright pass texture>
20:02:35.10 RTREF - Found Matching RTT, ref count is <2>
20:02:35.10 RTREF - Releasing Matching RTT
20:02:35.10 RTREF - Releasing RenderTarget
20:02:35.10 RTREF - Releasing RenderTarget
20:02:35.10 RTREF - Releasing RenderTarget
20:02:35.10 RTREF - Releasing RenderTarget
20:02:35.10 RTREF - Releasing RenderTarget
20:02:35.10 RTREF - Releasing RenderTarget
20:02:35.10 RTREF - Releasing RenderTarget
20:02:35.10 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
20:02:35.10 RTREF - Found Matching RenderTarget, ref count is <2>
20:02:35.10 RTREF - Releasing Matching RenderTarget
20:02:35.10 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
20:02:35.10 RTREF - Found Matching RTT, ref count is <2>
20:02:35.10 RTREF - Releasing Matching RTT
20:02:35.43 LastStandManager -- Deactivated.
20:02:35.43 SOUND -- Shutting down ...
20:02:35.43 SOUND -- Sim Thread - calling stop all sounds ...
20:02:35.46 SOUND -- Shark Thread - stop all sounds received and called by update()...
20:02:35.48 SOUND -- Shark Thread - stop all sounds returning properly...
20:02:35.48 SOUND -- Sim Thread - stop all sounds returned ...
20:02:35.48 SOUND -- Sim Thread - Killing shark thread ...
20:02:35.51 SOUND -- Shark Thread - Shutdown received
20:02:35.51 SOUND -- Sim Thread - shark thread killed ...
20:02:35.51 SOUND -- Sim Thread - Sound manager shutting down ...
20:02:35.51 SOUND -- Sim Thread - Sound manager shutdown successful ...
20:02:35.51 SOUND -- Shutdown completed!
20:02:35.55 SOUND -- FMOD System released.
20:02:35.55 RTREF - Releasing RenderTarget
20:02:35.62 RTREF - Releasing RenderTarget
20:02:35.62 RTREF - Releasing RT <worldscene render target> ref count <1>
20:02:35.62 RTREF - Releasing RenderTarget
20:02:35.62 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
20:02:35.62 RTREF - Found Matching RenderTarget, ref count is <1>
20:02:35.62 RTREF - Releasing Matching RenderTarget
20:02:35.62 RTREF - Releasing RT <depth pre-pass render target> ref count <1>
20:02:35.62 RTREF - Releasing RenderTarget
20:02:35.62 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
20:02:35.62 RTREF - Found Matching RenderTarget, ref count is <1>
20:02:35.62 RTREF - Releasing Matching RenderTarget
20:02:35.62 RTREF - Releasing RTT <worldscene render target texture> ref count <1>
20:02:35.62 RTREF - Found Reserved RTT By Name <worldscene render target texture>
20:02:35.62 RTREF - Found Matching RTT, ref count is <1>
20:02:35.62 RTREF - Releasing Matching RTT
20:02:35.62 RTREF - Releasing RTT <post process bright pass texture> ref count <1>
20:02:35.62 RTREF - Found Reserved RTT By Name <post process bright pass texture>
20:02:35.62 RTREF - Found Matching RTT, ref count is <1>
20:02:35.62 RTREF - Releasing Matching RTT
20:02:35.62 RTREF - Releasing RTT <depth pre-pass render target texture> ref count <1>
20:02:35.62 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
20:02:35.62 RTREF - Found Matching RTT, ref count is <1>
20:02:35.62 RTREF - Releasing Matching RTT
20:02:35.77 ActionDatabase : [2269] global actions, [6] failed actions.
20:02:35.77 MessageInternal::DestroyChannel: Destroyed channel PPGM
20:02:35.77 RemoveAllPeers - flushing local session peer data
20:02:35.77 Session::Reset with reason 999 and PartyInternal::RemoveAllPeers
20:02:35.77 MessageInternal::DestroyChannel: Destroyed channel STEM
20:02:35.77 NetworkManager::Destroy - destroying network manager
20:02:35.79 MessageInternal::DestroyChannel: Destroyed channel QCKM
20:02:35.79 MessageInternal::DestroyChannel: Destroyed channel PRTY
20:02:35.79 PartyInternal: Fade to black
20:02:35.79 AutomatchInternal: Fade to black
20:02:35.79 PeerRemoveAll - flushing local session peer data
20:02:35.79 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
20:02:35.79 MessageInternal::DestroyChannel: Destroyed channel GSTP
20:02:35.80 Net::ThreadFunction - Returning from the network thread function...
20:02:35.80 CallManager - terminating all server calls in progress (0 in progress)
20:02:35.80 Datastore -- uninitialize complete
20:02:36.38 MOD -- (mod manager) shutting down
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Imbaer

Forenbär

Dabei seit: 25. Februar 2005

Beiträge: 11 062

Geschlecht: Männlich

Wohnort: Österreich

DoW III Lieblingsrasse: Space Marines

12 Auszeichungen

4

Montag, 13. Juni 2011, 12:28

Bei dem Log fällt mir auf dem ersten Blick nichts auf. Lösche eventuell mal die Datei und schau, ob du den Crash reproduzieren kannst. Lade dann die Log Datei nach dem Crash hoch.
:imbaer:
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Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

5

Montag, 13. Juni 2011, 12:39

so nach dem crash

12:37:14.62 -- DOW2 Warnings Log --
12:37:14.62 c:\spiele\steam\steamapps\common\dawn of war 2\dow2.exe started at 2011-06-13 12:37
12:37:14.62 OS NT 6.1, 8192 MB Physical Memory, 6047 Mb Physical Available, 3308 Mb Virtual Available
12:37:14.62 RUN OPTIONS: -logs
12:37:14.62 WORKING DIR: 'c:\spiele\steam\steamapps\common\dawn of war 2'
12:37:14.62 USER: 'PC'
12:37:14.66 MOD -- Initializing mod 'DOW2', version '2.6.0', locale 'german'.
12:37:14.69 APP - Multi-threading Enabled
12:37:14.69 XTHREAD: Detected 6 core(s) with 6 hardware thread(s)
12:37:14.69 ParentalControls: Games Explorer found.
12:37:14.69 ParentalControls: Module found.
12:37:14.71 ParentalControls: Dawn of War II IGameExplorer::VerifyAccess() call succeeded (0x00000001).
12:37:14.71 ParentalControls: Dawn of War II access granted.
12:37:14.75 NetworkManager::Create - creating network manager
12:37:16.14 Transport::Connection request to live://255.255.255.255,0.0.0.0?port=1001?mac=AAAAAAAA?abOnline=AAAAAAAAAAAAAAAAAAAAAAAAAAA=?XnKid=AAAAAAAAAAA=?XnKey=AAAAAAAAAAAAAAAAAAAAAA==
12:37:16.14 Transport::Connection request to live://0.0.0.1,0.0.0.0?port=1000?mac=AAAAAAAA?abOnline=AAAAAAAAAAAAAAAAAAAAAAAAAAA=?XnKid=AAAAAAAAAAA=?XnKey=AAAAAAAAAAAAAAAAAAAAAA==
12:37:16.14 MessageInternal::CreateChannel: Created channel GSTP
12:37:16.14 Net::ThreadFunction - Entering network thread function...
12:37:16.14 Session::Initialize - info, initializing session object, using threads.
12:37:16.14 Transport::Connection request to live://255.255.255.255,0.0.0.0?port=1001?mac=AAAAAAAA?abOnline=AAAAAAAAAAAAAAAAAAAAAAAAAAA=?XnKid=AAAAAAAAAAA=?XnKey=AAAAAAAAAAAAAAAAAAAAAA==
12:37:16.14 AutomatchInternal: Instantiating
12:37:16.14 PartyInternal: Instantiating
12:37:16.14 MessageInternal::CreateChannel: Created channel PRTY
12:37:16.14 MessageInternal::CreateChannel: Created channel QCKM
12:37:16.14 Session::Initialize - info, initializing session object, using threads.
12:37:16.14 Transport::Connection request to live://255.255.255.255,0.0.0.0?port=1001?mac=AAAAAAAA?abOnline=AAAAAAAAAAAAAAAAAAAAAAAAAAA=?XnKid=AAAAAAAAAAA=?XnKey=AAAAAAAAAAAAAAAAAAAAAA==
12:37:16.15 MessageInternal::CreateChannel: Created channel STEM
12:37:16.15 GAME -- Dawn of War 2, EXE Version: 2.6, Build 5628
12:37:16.47 Detected Device Vendor:0x10DE DeviceID:0x1244, Product:0x0008, Version:0x0011, Subversion:0x000C, Build:7533
12:37:16.50 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh.
12:37:16.51 VIDEO -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 550 Ti
12:37:16.51 VIDEO -- Driver Vendor = 0x10DE Device = 0x1244 SubSys = 0x15563842 Rev = 0x00A1
12:37:16.51 VIDEO -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000C Build = 0x1D6D (7533)
12:37:16.51 VIDEO -- Driver GUID = {D7B71E3E-5104-11CF-9F46-5A351FC2C535}
12:37:18.07 VIDEO -- Detected Display Video Memory [4065 MB]
12:37:18.07 VIDEO -- 64bit OS Detected
12:37:18.07 VIDEO - NVIDIA card version [65552], memory, dedicated [1024 MB], system [0 MB], shared [3071 MB]
12:37:18.07 VIDEO -- Dedicated Video Memory [1024 MB]
12:37:18.07 VIDEO -- Graphics Card Memory [1024 MB] Texture Memory Available [4050 MB].
12:37:18.07 RTREF - Creating RenderTarget <worldscene render target>
12:37:18.07 RTREF - Found Reservation
12:37:18.07 RTREF - Creating RenderTarget <depth pre-pass render target>
12:37:18.07 RTREF - Found Reservation
12:37:18.07 RTREF - Creating RenderTargetTexture worldscene render target texture
12:37:18.07 RTREF - Found RTT Reservation
12:37:18.07 RTREF - Creating RenderTargetTexture post process bright pass texture
12:37:18.07 RTREF - Found RTT Reservation
12:37:18.07 RTREF - Creating RenderTargetTexture depth pre-pass render target texture
12:37:18.07 RTREF - Found RTT Reservation
12:37:18.07 VIDEO - Using shader profile 'sm3'
12:37:18.07 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx.
12:37:18.07 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx.
12:37:18.08 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx.
12:37:18.25 VIDEO -- Texture Memory Start Device Reset: Video [1024MB] Total [4050MB] Available [4017MB] Used [33MB].
12:37:18.28 VIDEO -- Texture Memory End Device Reset: Video [1024MB] Total [4050MB] Available [4013MB] Used [37MB].
12:37:18.48 RTREF - Creating RenderTarget <shadow texture dummy>
12:37:19.03 SOUND -- FMOD System Initializing...
12:37:19.03 SOUND -- Speaker output configuration set to Stereo
12:37:19.07 SOUND -- FMOD System Initialized on device Lautsprecher (VIA High Definition Audio).
12:37:19.29 SOUND -- SIR Filter 1 initialized
12:37:19.29 SOUND -- SIR Filter 2 initialized
12:37:19.29 SOUND -- Initializing ...
12:37:19.29 SOUND -- 96 voices selected, using 96 LOD settings
12:37:19.42 SOUND -- Initialization completed!
12:37:19.43 1 GameObj::m_loadState = LOAD_None
12:37:19.43 GAME -- Beginning FE
12:37:19.44 starting fe
12:37:19.44 ScaleformFrontEnd - Loading Front End
12:37:20.00 Largest sent is now 56
12:37:20.28 starting fe done
12:37:20.28 APP -- Resetting fp control word.
12:37:20.33 HttpRequestAsync::Initialization - sending 0 bytes to dow2stats.relic.com///reports/get_statslevel.php?name=DOW2
12:37:28.28 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0.
12:37:28.28 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1.
12:37:28.29 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2.
12:37:28.29 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3.
12:37:28.29 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4.
12:37:29.79 PBGM Loaded in 3.677000 seconds.
12:37:29.87 GAME -- Using player profile PC-PC
12:37:32.44 FactoryT - CreateForm transition_movie
12:37:32.45 FactoryT - CreateForm main_menu
12:37:32.45 VIDEO -- Texture Memory Before Shrink Memory: Video [1024MB] Total [4050MB] Available [3968MB] Used [82MB].
12:37:32.58 VIDEO -- Texture Memory Before Shrink Memory: Video [1024MB] Total [4050MB] Available [3973MB] Used [77MB].
12:37:32.59 RTREF - Creating RenderTarget <worldscene render target>
12:37:32.59 RTREF - Found Reservation
12:37:32.59 RTREF - Reservation is available, allocating
12:37:32.59 RTREF - Creating RenderTargetTexture WorldScene render target texture
12:37:32.59 RTREF - Found RTT Reservation
12:37:32.59 RTREF - RTT Reservation is Avaliable! Allocating!
12:37:32.59 RTREF - Creating RenderTargetTexture FronEndVis render target
12:37:32.59 RTREF - Creating RenderTargetTexture Post Process bright pass texture
12:37:32.59 RTREF - Found RTT Reservation
12:37:32.59 RTREF - RTT Reservation is Avaliable! Allocating!
12:37:32.59 RTREF - Creating RenderTargetTexture Post Process blur texture 1
12:37:32.59 RTREF - Creating RenderTargetTexture Post Process blur texture 2
12:37:32.59 RTREF - Creating RenderTargetTexture Post Process blur texture 3
12:37:32.59 RTREF - Creating RenderTargetTexture Post Process blur texture 4
12:37:32.80 FactoryT - CreateForm news
12:37:32.87 RTREF - Creating RenderTarget <depth pre-pass render target>
12:37:32.87 RTREF - Found Reservation
12:37:32.87 RTREF - Reservation is available, allocating
12:37:32.87 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture
12:37:32.87 RTREF - Found RTT Reservation
12:37:32.87 RTREF - RTT Reservation is Avaliable! Allocating!
12:37:33.23 LiveGetNewsAsync::Initialization - download [server:dow2news.relic.com], [path:/relic/dow2/news/german.xhtml]
12:37:33.25 HttpRequestAsync::Initialization - sending 0 bytes to dow2news.relic.com///relic/dow2/news/german.xhtml
12:37:33.44 XNetGetTitleXnAddr changed our reporting address
12:37:34.51 LiveGetNewsAsync::InProgress - retval [response:4294967246]
12:37:34.51 LiveNewsService::ParseData - begin parse
12:37:34.51 LiveNewsService::ParseDataEndElement - item [level:3], [category:], [title:Dawn of War II: Retribution Beta!], [id:DOW2-en-TheLastStand], [date:February 8, 2011], [image:generic/fe/main_menu/news_chaos_rising]
12:37:34.51 LiveNewsService::ParseDataEndElement - item [level:3], [category:], [title:Chaos Rising - Neuigkeiten zur Veröffentlichung:], [id:DOW2-en-TheLastStand], [date:March 11, 2010], [image:generic/fe/main_menu/news_chaos_rising]
12:37:34.51 LiveNewsService::ParseDataEndElement - item [level:3], [category:], [title:Erstellen Sie Ihre eigenen Karten!], [id:DOW2-de-CustomIcons], [date:2. Juli 2009 16:03:07 -0400], [image:generic/fe/main_menu/news_worldbuilder]
12:37:34.51 LiveNewsService::ParseDataEndElement - item [level:3], [category:update], [title:], [id:DOW2-en-NewFeatures], [date:], [image:]
12:37:34.51 LiveNewsService::ParseDataEndElement - channel [level:2], [date:2. Juli 2009 18:18:41 -0400]
12:37:34.51 LiveNewsService::ParseData - completed [status=1], [error=0,(null)], [lastBuildDate=2. Juli 2009 18:18:41 -0400]
12:37:41.24 Got XN_SYS_UI - guide enabled
12:37:45.03 OnConnect: successful connection established, enabling reconnect
12:37:45.03 OnConnect: this wasnt a reconnect, no need for autologin
12:37:45.04 LiveAccountService:OnSignInChanged, clearing profile settings.
12:37:45.04 OnLogin: no previous login, auto selecting profile not required
12:37:45.11 Profile [00090000:05a47273] selected on controller#0
12:37:45.11 LastStandManager -- Connect/SelectProfile -- Begin Loading.
12:37:45.12 LiveGetProfileSettingsAsync - setting profile settings.
12:37:45.56 LastStandManager -- Load StatsData Success.
12:37:45.62 Got XN_SYS_UI - guide disabled
12:37:45.74 LiveGetUserTitleData::OnComplete: success=1, error=0x00000000
12:37:45.74 LastStandManager -- Begin GetUserTitleData.
12:37:45.74 LastStandManager -- Processing.
12:37:45.74 LastStandManager -- UserTitleData Event Successful.
12:37:45.78 LastStandManager -- Load UserTitleData Success.
12:37:45.78 LastStandManager -- End GetUserTitleData.
12:37:46.49 LastStandManager -- Load RankData Success.
12:37:48.70 MessageInternal::CreateChannel: Created channel CAMP
12:37:48.80 FactoryT - CreateForm campaign_selection_form
12:37:49.68 MessageInternal::DestroyChannel: Destroyed channel CAMP
12:37:49.68 MessageInternal::CreateChannel: Created channel CAMP
12:37:49.73 FEHelper::PrepToHost: appbinary=345554431, data=2047767160, moddll=1612087578, nat=2, joinable=1, skill=0
12:37:49.75 FactoryT - CreateForm campaign_save_game_selection_form
12:37:49.94 FactoryT - CreateForm campaign_party_panel
12:37:49.94 Slot size does not match GameInfo::MAX_COOP_PLAYERS, did we accept an invite?
12:37:49.94 FactoryT - CreateForm chat_panel
12:37:49.94 Created Matchinfo
12:37:49.94 Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
12:37:49.94 Creation callback for for user [00090000:05a47273] - steam [01100001:01d7b180] -
12:37:49.94 starting online hosting
12:37:49.94 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
12:37:50.85 OnJoinAdvertisementSuccess - joined online match, server leave notification required
12:37:50.85 starting local hosting
12:37:50.85 Transport::Connection request to live://192.168.178.22,87.78.30.234?port=524?mac=AA7S2B48?abOnline=Cv7dAAAhSLZrN6UAAAAA+wIAAAA=?XnKid=gAGDBvHoy9k=?XnKey=N83Em8xzCxkPuIxMzcBNvw==
12:37:50.85 ValidateCustomData: called with 233 bytes of custom data
12:37:50.85 Validation callback for user [00090000:05a47273] - steam [01100001:01d7b180] - host 1 - match type 0
12:37:50.85 Steam ID is not registered [01100001:01d7b180]
12:37:50.85 Host accepted Peer 1 into the match at address live://192.168.178.22,87.78.30.234?port=524?mac=AA7S2B48?abOnline=Cv7dAAAhSLZrN6UAAAAA+wIAAAA=?XnKid=gAGDBvHoy9k=?XnKey=N83Em8xzCxkPuIxMzcBNvw==
12:37:50.85 AdvertisementInternal::Process - EVENT_NEWPEER
12:37:50.85 LiveOnPeerAddAsync added playerID 2533274885059187 as Local player in index 0
12:37:50.85 Registering steamID [01100001:01d7b180] with userID [00090000:05a47273]
12:37:50.85 Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
12:37:50.87 Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
12:37:50.87 hosting - Session is connected
12:37:50.87 Net::Session::SetHostGameStarted - session is set to SETUP.
12:37:50.87 Net::Session::SetVisible - session is set to VISIBLE.
12:37:50.87 hosting completed successfully
12:37:50.87 HostAsync - completed with HostResult = 0
12:37:50.87 AutomatchInternal::OnHostComplete - Completed Host with success=1
12:37:50.87 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
12:37:50.87 QuickMatchInternal::OnHostComplete - Host complete.
12:37:50.87 QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
12:37:50.88 PeerID 1 is CONNECTED and has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0
12:37:50.89 destLen = 291
12:37:55.50 RTREF - Releasing RenderTarget
12:37:55.50 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
12:37:55.50 RTREF - Found Matching RenderTarget, ref count is <2>
12:37:55.50 RTREF - Releasing Matching RenderTarget
12:37:55.50 RTREF - Found Reserved RTT By Name <worldscene render target texture>
12:37:55.50 RTREF - Found Matching RTT, ref count is <2>
12:37:55.50 RTREF - Releasing Matching RTT
12:37:55.50 RTREF - Found Reserved RTT By Name <post process bright pass texture>
12:37:55.50 RTREF - Found Matching RTT, ref count is <2>
12:37:55.50 RTREF - Releasing Matching RTT
12:37:55.50 RTREF - Releasing RenderTarget
12:37:55.50 RTREF - Releasing RenderTarget
12:37:55.50 RTREF - Releasing RenderTarget
12:37:55.50 RTREF - Releasing RenderTarget
12:37:55.50 RTREF - Releasing RenderTarget
12:37:55.50 RTREF - Releasing RenderTarget
12:37:55.50 RTREF - Releasing RenderTarget
12:37:55.50 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
12:37:55.50 RTREF - Found Matching RenderTarget, ref count is <2>
12:37:55.50 RTREF - Releasing Matching RenderTarget
12:37:55.50 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
12:37:55.50 RTREF - Found Matching RTT, ref count is <2>
12:37:55.50 RTREF - Releasing Matching RTT
12:37:55.59 APP -- Game Start
12:37:55.59 MessageInternal::CreateChannel: Created channel PPGM
12:37:55.59 GAME -- Ending FE
12:37:55.59 ScaleformFrontEnd - Unloading Front End
12:37:55.75 GAME -- *** Beginning mission sep (1 Humans, 7 Computers) ***
12:37:55.80 GameLoadPanel::Activate(true)
12:37:55.80 2 GameObj::m_loadState = LOAD_Game
12:37:55.80 VIDEO -- Texture Memory Before Shrink Memory: Video [1024MB] Total [4050MB] Available [3833MB] Used [217MB].
12:37:55.86 VIDEO -- Texture Memory Before Shrink Memory: Video [1024MB] Total [4050MB] Available [3968MB] Used [82MB].
12:37:55.91 PostStatsAsync::Initialization - Stats Upload Schema[Name:DOW2][Version:2][crc:3483360751][len:1131] Record[len:16]
12:37:55.94 destLen = 291
12:37:55.94 HttpRequestAsync::Initialization - sending 0 bytes to dow2stats.relic.com///reports/get_schema_id.php?name=DOW2&version=2&crc=3483360751
12:37:56.13 GAME -- Precaching Action
12:37:56.74 GAME -- Loading Animators
12:37:57.99 PostStatsAsync::WaitForGetSchema - schema is id 34
12:37:58.08 HttpRequestAsync::Initialization - sending 16 bytes to dow2stats.relic.com///reports/post_report.php?schemaID=34
12:38:12.50 ImpassMap Load CRC
12:38:12.50 : 1056964608
12:38:12.50 : 1059892375
12:38:12.50 : 1053609165
12:38:12.50 : 0
12:38:12.50 g: 425632575
12:38:12.50 f: 425632575
12:38:13.55 MessageInternal::CreateChannel: Created channel GMCC
12:38:13.83 Regenerating CanBuildMap data...
12:38:13.93 Generating PathSectorMap...
12:38:14.12 Finished GeneratePathfinding...
12:38:14.17 Error: trying execute a Health command but the entity (ebps\world_objects\urban_terrain\bridges\bridge_rusty_30x22_01) doesn't have a HealthExt
12:38:14.98 MessageInternal::CreateChannel: Created channel MODM
12:38:14.99 MOD UI - Error loading key bindings file settings:keydefaults.lua
12:38:16.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
12:38:16.63 GAME -- Loading completed (21 seconds)
12:38:16.63 VIDEO -- Texture Memory Before Shrink Memory: Video [1024MB] Total [4050MB] Available [3969MB] Used [81MB].
12:38:16.78 VIDEO -- Texture Memory Before Shrink Memory: Video [1024MB] Total [4050MB] Available [3970MB] Used [80MB].
12:38:16.78 SIM -- Setting SyncErrorChecking level to None
12:38:16.78 GameLoadPanel::SetPressAnyKey
12:38:16.78 3 GameObj::m_loadState = LOAD_Wait
12:38:18.45 4 GameObj::m_loadState = LOAD_Done
12:38:18.56 5 GameObj::m_loadState = LOAD_Animatic
12:38:31.37 6 GameObj::m_loadState = LOAD_Done
12:38:31.38 7 GameObj::m_loadState = LOAD_None
12:38:31.38 RTREF - Creating RenderTargetTexture Water render target texture
12:38:31.38 RTREF - Creating RenderTarget <worldscene render target>
12:38:31.38 RTREF - Found Reservation
12:38:31.38 RTREF - Reservation is available, allocating
12:38:31.38 RTREF - Creating RenderTargetTexture WorldScene render target texture
12:38:31.38 RTREF - Found RTT Reservation
12:38:31.38 RTREF - RTT Reservation is Avaliable! Allocating!
12:38:31.38 RTREF - Creating RenderTarget <depth pre-pass render target>
12:38:31.38 RTREF - Found Reservation
12:38:31.38 RTREF - Reservation is available, allocating
12:38:31.38 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture
12:38:31.38 RTREF - Found RTT Reservation
12:38:31.38 RTREF - RTT Reservation is Avaliable! Allocating!
12:38:31.38 RTREF - Creating RenderTargetTexture Post Process bright pass texture
12:38:31.38 RTREF - Found RTT Reservation
12:38:31.38 RTREF - RTT Reservation is Avaliable! Allocating!
12:38:31.38 RTREF - Creating RenderTargetTexture Post Process blur texture 1
12:38:31.38 RTREF - Creating RenderTargetTexture Post Process blur texture 2
12:38:31.38 RTREF - Creating RenderTargetTexture Post Process blur texture 3
12:38:31.38 RTREF - Creating RenderTargetTexture Post Process blur texture 4
12:38:31.38 PerformanceRecorder::StartRecording for game size 8
12:38:31.38 GAME -- Starting mission...
12:38:31.60 RTREF - Creating RenderTargetTexture MiniMapScene render target texture
  • Zum Seitenanfang

Imbaer

Forenbär

Dabei seit: 25. Februar 2005

Beiträge: 11 062

Geschlecht: Männlich

Wohnort: Österreich

DoW III Lieblingsrasse: Space Marines

12 Auszeichungen

6

Montag, 13. Juni 2011, 12:51

Ok, ein paar Sachen lassen sich jetzt schon rauslesen. Hast du die Integrität des Spielcaches schon überprüfen lassen?
:imbaer:
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Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

7

Montag, 13. Juni 2011, 12:54

wie gehts das ?
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Imbaer

Forenbär

Dabei seit: 25. Februar 2005

Beiträge: 11 062

Geschlecht: Männlich

Wohnort: Österreich

DoW III Lieblingsrasse: Space Marines

12 Auszeichungen

8

Montag, 13. Juni 2011, 12:57

Wie schön, dass du die Threadvorlage durchgelesen hast :P.

Zitat

[Threadvorlage][Bitte ein "X" ein die Klammer einfügen, falls zutreffend] Ich habe die Integrität meines DoW II via Steam (nicht) überprüft und/oder die Cache-Dateien defragmentiert [funktioniert über Steam > Meine Spiele > Rechtsklick auf DoWII > Eigenschaften > Lokale Dateien > "Integrität des Spiel-Cache überprüfen" und "Cache-Dateien defragmentieren"](, weil... [falls du das nicht gemacht hast, schreibe eine kurze Begründung warum]). [Falls es sich um ein Problem handelt, das nichts mit DoW II zu tun hat lösche diesen Absatz bitte ganz aus der Schablone heraus.]
:imbaer:
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Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

9

Montag, 13. Juni 2011, 12:59

ok deragmantieren schon gemacht xD sry das habe ich rüber gelsen :p xD
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Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

10

Montag, 13. Juni 2011, 13:06

beide sachen durchgeführt !
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Imbaer

Forenbär

Dabei seit: 25. Februar 2005

Beiträge: 11 062

Geschlecht: Männlich

Wohnort: Österreich

DoW III Lieblingsrasse: Space Marines

12 Auszeichungen

11

Montag, 13. Juni 2011, 13:09

Crasht es jetzt noch immer?
:imbaer:
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Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

12

Montag, 13. Juni 2011, 13:18

ja immer noch :(
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Imbaer

Forenbär

Dabei seit: 25. Februar 2005

Beiträge: 11 062

Geschlecht: Männlich

Wohnort: Österreich

DoW III Lieblingsrasse: Space Marines

12 Auszeichungen

13

Montag, 13. Juni 2011, 15:09

Probier eventuell mal Steam als Administrator auszuführen oder die Grafikeinstellungen etwas niedriger einzustellen.
:imbaer:
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Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

14

Montag, 13. Juni 2011, 17:55

ok wo ich es auf mittler stufe gestellt habe klappt es jetzt endlich :D yippieh :D
woran lag den jetzt genau das problem daran ?!"
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Imbaer

Forenbär

Dabei seit: 25. Februar 2005

Beiträge: 11 062

Geschlecht: Männlich

Wohnort: Österreich

DoW III Lieblingsrasse: Space Marines

12 Auszeichungen

15

Montag, 13. Juni 2011, 18:34

Vielleicht irgendein Treiberproblem / vielleicht kommt das Spiel ned mit deiner Graka zurecht, kann da auch nur in die ungefähre Richtung raten.
:imbaer:
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Sykas

Neuling

Dabei seit: 12. Juni 2011

Beiträge: 9

DoW III Lieblingsrasse: keine

0 Auszeichungen

16

Montag, 13. Juni 2011, 18:49

also ist die zu neu oder zu schlecht für :O ?! aber kann es unter ultra spielen... das in das thema fertig hier :krml:
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Imbaer

Forenbär

Dabei seit: 25. Februar 2005

Beiträge: 11 062

Geschlecht: Männlich

Wohnort: Österreich

DoW III Lieblingsrasse: Space Marines

12 Auszeichungen

17

Montag, 13. Juni 2011, 18:53

Zu neu würde ich wohl eher schätzen. Gibt da halt vielleicht irgendwelche Probleme auf Ultra Details, kp.
:imbaer:
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